

This is especially awful in boss fights, in which you may only have time to land a couple of hits during their vulnerability period. If you don't keep correcting your footing, Lion-O can, and often will, tumble to his doom. It can take ten or more hits to defeat an enemy, and every time you hit them you move forward slightly. As you might imagine, this makes fighting on small platforms an absolute nightmare. That's the approach you'll be using all throughout the game, and it gets old fast.Īlso irritating is Lion-O's tendency to slip forward whenever he swings his sword. There's no room for strategising and you'd be punished if you tried anyway Lion-O reacts so slowly and the enemies gang up so quickly that the only way out is to press the attack button as fast as you can and wait for it to end.

Some have ranged attacks and some walk back and forth brainlessly until you kill them, but the idea is always the same: beat up dozens and dozens of them so that the game will advance and let you beat up dozens and dozens more. The enemies change from level to level, but within levels there's almost nothing in the way of variety. Every level is a tedious slap-fight that culminates in a boss battle so long and dull you'll mainly be fighting the game's unnerving ability to put you to sleep. There are some minor attempts at variety along the way - such as giving Lion-O a Zelda II style downward thrust, or leveling his weapon up a couple of notches like the whip in Castlevania - but that's about it.
